Week 4: Jan 31
Jan 31 | Location: CMCI Studio
Agenda
- Discussion
- Unity Review
- Let's check out your projects!
- VR Ecosystem
- VR Hardware - HTC Vive, Oculus, etc
- Game Engines - Unity, Unreal Engine
- Tools - HTC Vive, Steam, SteamVR, Unity, OpenXR
- Setup VR Systems
- Setup play areas in shop and large studio
- Laptop updates and config
- Play!
In the Wild
- Unity Asset Store
- Varjo - Varjo Aero
- IRL Underground - Denver (RINO) Based Digital / Physical Art Gallery + Crypto Community
- The Metaverse Is Already Here — It’s Minecraft
- Webex Hologram Video
- Unity x Ziva Dynamics - Realtime Character Creation
- Unreal Engine MetaHuman Creator
- OpenXR - The new standard.
- Vive Flow
- Magic Leap 2
- Oculus rebranded as Meta Quest
Assignment 3: Play with VR
This week your goal is to play with something in VR and assess the strengths and weaknesses of the experience(s). As designers exploring this new frontier, you should be keen to understand as many facets of the technology and experiences being projected into your HMD and brain. Choose a few VR experiences to investigate. Feel free to browse the Steam store and download new apps or try apps that already exist in the library.
- What is the purpose of the experience / app?
- What works and what doesn't?
- Is it fun or not? Why?
- Does it look good or not? Why?
Deliverable:
There is no deliverable this week. You are always welcome to document your expriences however and share them with the @imd group on Slack #cmstudio.. We wll discuss next week in class.