Week 1: Jan 10
Jan 10 | Location: Zoom Meeting
Agenda
- Welcome back!
- Changes to the website. As always its a work in progress. Updating more this week.
- Course overview and discussion
- Most things are the same as the Fall semester in terms of weekly assignments and in class work sessions.
- Course format - More research oriented discussion and making. What's your question? Each week you should bring something new to the table to share. Articles, interesting projects, new tools and workflows, etc.
- Each week we will spend time looking at the research you are doing and progress you are making towards your weekly goals.
- The schedule will evolve and shift based on the ebbs and flows of the group and our interests.
- Project archive
- Parts and Tools Guide
- Media Library
- Lets look at the Arduino ecosystem
- Install Arduino IDE
- Setup your board from the starter kit
- Blink
- Look at some projects
- @hardwareux - Curated feed from designer Alden Rose
- Creative Applications - Search for projects tagged with arduino, raspberry pi, physical computing, interaction design, hardware, ux
- Instructables by Amanda Ghassaei
- Puppy Lamp by Yining Shi
Assignment 1: ASK Projects 1-2
This week's assignment is two part:
Part 1: Use the next few weeks to get familair with the Arduino Starter Kit and Arduino Language Reference. Work through the following chapters in the projects book included with the kit and document your experience working through the projects 1 and 2. If you prefer to watch a video tutorial of the projects, you can find them on the ASK Youtube Playlist. To challenge yourself further, attempt to build a project based on your understanding of buttons and LEDs that behaves differently. Describe in your blog post what you made and how it works.
- Chapter 0: Introduction
- Chapter 1: Get to know your tools
- Chapter 2: Spaceship Interface
Part 2: Reading the following articles to further your understanding of physical computing and interaction design.
- What is physical computing? by Paul Hoets - A simple and straightworward overview of physical computing applications.
- Introduction Chapter from Physical Computing: Sensing and Controlling the Physical World with Computers by Tom Igoe and Dan O'Sullivan - This chapter establishes what physical computing is and why it's useful in the development of new hardware based products and interactive computing systems.
- What do the people do? (2018) - A short essay by Tom Igoe about how people interact with hardware and why. There are some great ITP student projects throughout the article illustrating the concepts.
- A brief Rant on The Future of Interaction Design (2011) - A provoking essay by Apple alum designer Bret Victor on the problems with future interaction design paradigms. The missing video in the article is from Microsoft titled Productivity Future Vision. Microsoft famously released several of these "future vision" videos around this time.
- What I learned from a UX internship at Google Hardware by Tae Prasongpongchai - Informative account from a design intern working on hardware based products at Google.
Deliverable:
Document anything you build beyond the examples in Part 1 via blog post and share a link to it on Slack in #cmstudio.
Due: Jan 24