Looking Outwards
Looking Outwards [0]: The XR Landscape¶
- Technology & The Sacred Space: Exploring Contemporary Religious Experiences by Gia Almuaili
- Reality, But Make It Virtual by Caro Beresford-Wood
- Immersive Design: AR / VR by Yeon Choi
- Cool Tech is Cool by Steven Douglas
- IMD_AR Game by Min Kim
- Augmented Reality—The Future Is Digital(ish) by Megan Kwiatkowski
- Scratching the Surface of VR by Nick Lunt
- AR/VR Journalism by Derek Palmer
- History in Augmented Reality by Tess Stevens
- VR in Traditional Education by Nicole Tang
- The XR Landscape by Yangmin Zhang
Looking Outwards [1]: Motion Design¶
- Cinema 4D & The Octane Render by Gia Almuaili
- Admiring Motion Design by Caro Beresford-Wood
- Inspiring Motion designs/ers by Yeon Choi
- Cool Motion Graphics are Cool by Steven Douglas
- Motion design inspiration by Min Kim
- Looking Outwards 1 — Motion Design by Megan Kwiatkowski
- A Quick Look at the Motion in Motion Design by Nick Lunt
- Motion and Attention by Derek Palmer
- Motion Design by Tess Stevens
- Storytelling In Motion Design by Nicole Tang
- Motion Design Exploration by Yangmin Zhang
Looking Outwards [2]: Report on XR Assets¶
- Unity-Built Apps & Video Games by Gia Almuaili
- The Wondrous Worlds of Cinema 4D and Unity by Caro Beresford-Wood
- CM: Report on XR assets by Yeon Choi
- Cool AR Stuff is Cool by Steven Douglas
- Intro to AR Game by Min Kim
- Looking Outwards 2 — Rick&Morty Meet Virtual Reality by Megan Kwiatkowski
- Bone Breaking VR Physics and Beautifully Animated Graphics by Nick Lunt
- Looking Outwards 2: Wrapping And Fixing XR Assets by Derek Palmer
- XR Asset Creation Experiments by Tess Stevens
- Continue Exploration for VR & AR by Yangmin Zhang
Project #1: Asset Creation & Visualization¶
- Asset Creation & Visualization: Cartoons & Assets by Gia Almuaili
- Cinema4D, Torch AR, and a Whole Lot of Troubleshooting by Caro Beresford-Wood
- CM: Project 1 — C4D Low Poly by Yeon Choi
- Dealing with Trauma via Interactive AR Storytelling by Steven Douglas
- Project 1 — Asset Creation & Visualization by Megan Kwiatkowski
- I Made Some 3D Model Monstrosities in Blender by Nick Lunt
- IMD Project 1: AR Perspectives and Narrative by Derek Palmer
- Dancing Aliens, etc. C4D, Make Human, and Mixamo by Tess Stevens
- My Unity World by Nicole Tang
Looking Outwards [3]: Identifying Functionality in Scripts¶
- Trying to Animate in Unity by Gia Almuaili
- Exploring Scripts in Unity by Caro Beresford-Wood
- C# is Cool by Steven Douglas
- Scripting Rotation in Unity by Derek Palmer
- Identifying Functionality in Scripts by Tess Stevens
- Little Game in Unity by Yangmin Zhang
Looking Outwards [4]: Understanding AR Foundation¶
- Design Opportunities for AR by Gia Almuaili
- The Wondrous World of AR Foundation by Caro Beresford-Wood
- CM: AR Foundation and design opportunities by Yeon Choi
- AR Foundation is Cool by Steven Douglas
- Unity's AR Foundation by Min Kim
- AR is Hecking Awesome by Nick Lunt
- AR Foundation and Social Games by Derek Palmer
- Investigating AR Foundation by Tess Stevens
Project #2: Build a Unity Based Mobile App¶
- Unity & Xcode by Gia Almuaili
- CM: Project 2 Unity & AR by Yeon Choi
- Master Chief and Some Text by Steven Douglas
- IMD Project 2: Accelerometer Ergonomics (Float-a-Ball) by Derek Palmer
- Building a Unity Mobile App by Tess Stevens